Whether the eagerly awaited "Forza Motorsport 8" will make it to the Xbox Series X|S and PC this year is unfortunately still up in the air. Perhaps the news from E3 next week will bring a bit more clarity regarding the exact release date for Microsoft's new flagship racing game. After all, Creative Director Chris Esaki let us in on some interesting details in the latest Forza Monthly livestream.
Completely overhauled physics model
According to Esaki, Forza Motorsport 8 will feature a completely new tire physics model that will put everything else in the shade. Until now, every Forza Motorsport game has treated the tire/track interface as a single point of contact for each tire, with physics calculations updating 60 times per second. In the new "Forza Motorsport 8," the tire contact patch consists of a total of eight points that are updated 360 times per second, resulting in a behavioral model that is nearly 50 times more detailed than before. Esaki adds that it is one of the biggest changes in the physics engine than everything previous from "Forza Motorsport 4" to "Forza Motorsport 7" combined.
Additionally, "Forza Motorsport 8" will feature different tire compounds for the first time in the series' history. While in the previous parts there were of course different types of tires, which were also called compounds in the game, namely "Stock", "Street", "Sport" and "Race" - in new Forza Motorsprot 8 there will even be different rubber compounds with different grip and wear properties within each vehicle class. This is a really exciting innovation that has not yet been announced for the genre leader "Gran Turismo".
You can watch the last Forza Monthly livestream here again and listen to the statements of Creative Director Chris Esaki himself.